AI Insights · Timothy · April 2025
Top 5 Boxing Games in Croatia: Q1 2025 Performance
Explore the performance trends of the top boxing games in Croatia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top boxing games in Croatia showcased varied performance metrics on a unified platform, combining data from both iOS and Android. Here’s a closer look at how these games fared.
I, The One - Fighting Games by Azur Interactive Games Limited maintained a steady flow of weekly downloads, peaking at around 529 in late December before settling between 243 and 503 throughout the quarter. Active users showed a gradual decline from 1.3K to 781 by the end of March.
Real Boxing 2 from Vivid Games S.A. experienced a consistent weekly revenue, averaging between $17 and $35. Downloads started strong at 762 in December but decreased to around 254 by the end of March. The active user base also saw a reduction from 1.1K to 418.
Arm Wrestling Master by GOODROID, Inc. had no reported revenue but saw a notable surge in weekly downloads, reaching a high of 513 in March. Active users remained robust, peaking at 2.6K before ending the quarter at 2.1K.
Boss Fight. from BoomBit, Inc. had modest download numbers, with a significant increase in late February peaking at 199. Active users showed a steady rise, reaching nearly 2K by March's end.
WWE Mayhem by Reliance Games reported a steady weekly revenue, ranging from $8 to $32. Downloads fluctuated, starting at 133 in December and dropping to 43 by March. The active user count declined from 310 to 161.
These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of boxing games in Croatia during the quarter. For more detailed analytics and trends, visit Sensor Tower.