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AI Insights · Timothy · April 2025

Top 5 Boxing Games in Croatia: Q1 2025 Performance

Explore the performance trends of the top boxing games in Croatia during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Boxing Games in Croatia: Q1 2025 Performance

In the first quarter of 2025, the top boxing games in Croatia showcased varied performance metrics on a unified platform, combining data from both iOS and Android. Here’s a closer look at how these games fared.

I, The One - Fighting Games by Azur Interactive Games Limited maintained a steady flow of weekly downloads, peaking at around 529 in late December before settling between 243 and 503 throughout the quarter. Active users showed a gradual decline from 1.3K to 781 by the end of March.

Real Boxing 2 from Vivid Games S.A. experienced a consistent weekly revenue, averaging between $17 and $35. Downloads started strong at 762 in December but decreased to around 254 by the end of March. The active user base also saw a reduction from 1.1K to 418.

Arm Wrestling Master by GOODROID, Inc. had no reported revenue but saw a notable surge in weekly downloads, reaching a high of 513 in March. Active users remained robust, peaking at 2.6K before ending the quarter at 2.1K.

Boss Fight. from BoomBit, Inc. had modest download numbers, with a significant increase in late February peaking at 199. Active users showed a steady rise, reaching nearly 2K by March's end.

WWE Mayhem by Reliance Games reported a steady weekly revenue, ranging from $8 to $32. Downloads fluctuated, starting at 133 in December and dropping to 43 by March. The active user count declined from 310 to 161.

These insights, sourced from Sensor Tower, provide a comprehensive view of the performance of boxing games in Croatia during the quarter. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025